Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

player1994

18
Posts
1
Topics
38
Following
A member registered Sep 12, 2022

Recent community posts

First things first, you have made a  nice game I look forward to new updates even if there are some strange things (Like being able to rollback in the save/load screen, and the desync of the mouth and teeth sometimes).
I like what you are creating here.

But there was one thing I haven't seen being mentioned by anyone yet  so I will.

During combat with Zara you could throw her to the ground as opening move in the starting position leading to her losing part of her clothes.
But in the combats after when she is dressed again, you can't throw her again the game stating that she is allready naked.

Good luck

The lights are each blinking a set number of times, if you can't keep track of them both at the same time just count 1 first and then the other.

They get desynced cause the set number of times they are supposed to blink is different.

I, myself didn't really have a problem with the plushy being stolen as I have beaten the 5 nights but it got me thinking.

It might be more fluid and easyer for the player as well to introduce some visual ques as to what the girls are up to and doing.

For example cause sammy is a magician (I believe due to the hat) when the plushie is about to get stolen when you watch her trough the camera she will take the plushie out of her hat before making it dissapear again.

For the bomb poppy could put the rabit and the bomb down and you watch it go to the nearest vent by whatever means would fit lorewise.


All in all I think it would be nicer to see them do more stuff and walk around more. And interact more with what they do like sammy's new mechanic , speaking off. 

I like the demo and I find sammy's mechanic also fun even though I didn't get it at first.
Overal I can only say good job.

So the last question I would have is when can you pet her? 

Not necessarily a suggestion, just some ideas I put forward to think over.

This whole descending in this dungeon can just be a "stage" I believe you had allready established in a conversation with the witch that space has been messed with, for all we and the characters know we are at the other end of the continent or even in another dimension.

There are also multiple parties involved in the dungeon one of them might be able to and choose to move/close the entrance of the dungeon thus requiring the party to:
-find the next entrance on their own. -Wait till it opens. -Force it open. -Report back to their superiours and make use of their organisations to find the next entrance.

This would also give you space to work with regarding lore and worldbuilding and giving you another way to showcase their corruption. While also giving you another avenue to expand the game beyond the dungeon.

Another example would be that their organisation would deem a/their knights to be unfit to continue this quest before they have tried to "cleanse" them because they seemed to visibly corrupt.
Potentially switching out a team member for a mission or having to do a mission with 1 less.
-------------
Also the stairs back to camp could perhaps be closed off/moved necessitating the party to sleep/camp inside the dungeon with all the issues that come with it.
You would thus also be leaving the player character outside alone.....

Anyway I will stop here just wanted to throw some ideas out there.

As of now I haven't played the new update yet so I will get to that.
Good luck

No problem.
Good luck and a nice weekend

The list of learned abilities that's only showing these 4

Actually my learned abilities as seen in combat (Instant)


Spells


Ah now see it yes.

But that's were my original problem lies, as mentioned in my previous post the list of my currently learned abilities only hold those 4 I mentioned while I have actually learned the abilities that I mentioned I could see in combat.

So my abilities I learned that fall under Earth, Nether and Aether can't be interacted with in that way as they aren't in that list.

Could download 0.26b but this is  still the case in that version.

Yep

And yes I meant the summons. And it's good to hear the health bar has been added.

And about the bug regarding the list of learned spells:
My list of learned abilities lists the following Mending stance, syphon strike, Syphon strke A, health flask. 

In combat I have the following skills available:
Syphon strike, Healing Flask,  stone daggers A, Stalagmite B, Nosferatu A, Stone Shard B, Geostigma B, Heal B, mending stance Earthen Essence B, Stone Skin A, Miasma B.

My equips: Primary>Arcane Orb, Secondary>Mana Blade, Armor>Robe.

Allready tried to re-add the skills through an ability re-spec but that didn't work so I loaded my save before the re-spec so as to possibly avoid any issues.
I also don't use any cheats.

And if they are just hidden is there an option somewhere to reveal them?

Just noticed 2 odd things while going through the menu's when changing to my Mana Blade in combat the stats page now shows I have 2 Mana Blade's equiped.

And the other thing is when moving over the different abilities in the Ability Dictionary the line spacing temporarily  becomes bigger of both lists as if there is an extra "Enter" for a second.

These 2 things aren't game breaking I believe but still odd nonetheless.

Hope this is enough info.

(1 edit)

As the first time I comment about your game even though I knew about you allready for a while I like and enjoy(ed) your game and earlier mod.

I'd wanted to point out that maybe introducing something about spirits during the healing process but in the end I actually didn't want to make the point as I assume that you probably allready have plans for that.

But I have still written down my thoughts cause something stood out to me in the last update, your allies where targetable by the enemies and taking damage without me being able to interact with them or even see their health. 

I don't even know if they can die in combat, so some clarification how it should work in-game would be nice as I believe the spirits you intend to add might use a similar system.

And I don't know if this bug has allready been reported but with the last update I can't see my learned spells and masteries and If I would want to I  cannot change my currently active channels except the neutral channel I have I believe.

That was it, good luck.

Well the thing is the moment shared senses is active something is triggered that causes the crash and I don't really know what as at that point there are to many variables to track from what I remember going on, so I can only try and give more details.

It might also interact with the anonimity curse now that I think about it, I believe al 3 crashes I had with shared senses also involved the one with the anonimity curse but while the first bug could be triggered by scrying one with the anonimty curse perhaps this second variant triggered the same bug but with an event happening while under shared senses.

If so then my current run can't really be used as a test case.

(1 edit)

I like rogue like games and this together with researching that which you encounter is also something I like. 
However there are still some bugs even with that mod (assuming I am correctly using it).

So currently I have the suggestion of showing a list while in game which mods are currently loaded into the game and active/inactive.

The crashes I encountered(bugs) occur when I scry someone with the anonimity curse and another one seems to occur when senses are shared and stuff happens (A guess of mine is that the pre-emptive procs to a characters turn create a loop and thus crashes.(Only a guess got no proof, it's only an assumption.))

I like the game.
Another way you could change the player character's interaction with the girls is by giving him traits which can also be obtained and changed by your actions and events.

To other players, crashes aren't really that bad cause it's a roguelike a floor is randomly generated everytime, so when you continue after a crash you just start a new randomly generated floor.

Played through it once more but now none of the pleasure scenes or memories scenes are unlocked in the gallery and only the wonders number 3,5,6 and 10 were unlocked in the gallery.

I did see the pop-ups top left saying I unlocked them and also during the Seraphine scene (Believe that pop-up wasn't there before)

(1 edit)

The variables thing was a guess of mine. Cause I noticed 3 things that led me to believe that.
1. The girl in the bathroom  on a clean save the first time you go through her choices all is fine but a second time it doesn't matter what you chose the event continues as if you refused.

2. Noticed I seemed to miss some things in the gallery so I went back into the game couldn't seem to find it (I assume that is now fixed)  and thus noticed :

3. at the end  of te Seraphine scene when you go through it for the second time you suddenly miss the part of the story how much I couldn't say but I noticed I unlocked wonders when I went through it the first time and thus assumed something wrong with the variables being set there.

As point 1 and 3 remained consistent even after starting a new game or with different choices and only went away when I removed my save file, and so I reached a possible answer.


I will check the game out again somewere in the weekend and will let you know ifI encounter something strange.

Good night.

It looks promising.
However there is a (maybe more) issue.
The variables you use to keep track of player/story progress aren't local to your current playthrough/save when making a choice and when flags are set as in if  memoryX != unlocked show memoryX and set to unlocked meaning you won't see that scene again when you load to a point before that scene or start a new game.

And I can't seem to find the way to unlock the first 2 wonders? And pleasure memory. Don't know if it's because I haven't found the right route or cause of thescene just not starting somehow.

This thus needs to be fixed early on or you will create a lot of extra work for yourself.

Good luck. I like what you have so far.

Good luck, seems you could use it.

And the goblins look nice.

I  have enjoyed the game so far as off playing version 1.0 and pressed the follow button and that's the primary reason for writing this comment.

It seems I'm not being notified on updates as I can now download 1.4 and don't know if you have intentially turned off the sending of notifications(if that is possible) or not.


So my question: is this intended or not on your part  or is it a bug on my end?

(1 edit)

Missing file.

The collective after convincing the magus a battle tries to start with the collective but "Unable to find file: Audio/BGM/Battle_-_Angry_Avenger_LOOP"


After naming an audio file after the missing file's name the event continued but after defeating the collective the magus is uninteractable.
And I have a feeling the event got simply cutoff after defeating the collective.

Event flow is faulty at the cave where you meet Rags for the first time. You softlock the event when you talk to him and picking the exit dialogue option without asking to see his products.

Event flow is faulty at the party when you choose to bribe the bard for a poem.
In the same quest that involves the guy, you are required to give him an apple tart the recipe you receive doesn't enable you to craft it.